Written Response – Methods of Iterating

Written Response – Methods of Iterating

This project explores the idea of using Blender, 3D modelling software, as a type design tool. Looking to generate letterforms that change over time, using constrained parameters and modifiers within the system. Please find below a PDF compiling Draft 1, Draft 2 and the final written response.
Week 3 – Methods of Iterating

Week 3 – Methods of Iterating

This last week of the project has been pivotal in the understanding and development of the concept I've been working on for last few weeks. As I thought about my project's critical question, I realised that I was not only trying to explore Blender as a type design software, but I was in fact channelling my interest for the creation of visual systems into this project. Some of these concepts echo in my current exploration and give a backdrop to my interesting in setting variables and constrains as fundamental parts of this project.
Week 2 – Methods of Iterating

Week 2 – Methods of Iterating

Using Blender as a tool for generating “anti-intuitive” typographic iterations based on a series of controlled opposing values. In another words, I'm exploring blender as a type design tool. The input and subject of the first part of this experiment was sans serif letterforms as a way to explore the possible morphological iterations. 
Karl Gerstner and Martin Lorenz – Designing programmes

Karl Gerstner and Martin Lorenz – Designing programmes

I would like take a moment to reflect on the current references feeding into my practice and their connection to Methods of Iterating brief. Over the winter break I started reading more about flexible design systems and the work of Martin Lorenz, lecturer at Elisava Barcelona, came up as a current reference in the field. His works not only makes an important contribution to the field, but it's also grounded in Karl Gerstner's methodologies and design approach.
Week 1 – Methods of Iterating

Week 1 – Methods of Iterating

While researching artists who use creative coding and generative processes in their work, I discovered Dennis Hoelscher, a motion, graphic, and environmental designer based in Cologne. I was immediately drawn to the materiality of his work, specifically his emphasis on modern Swiss typography and experimental textural pieces.

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